Play Memory · Browse names & rules

Card Games That Start With M

Mao, Mau-Mau, Memory, Magic: The Gathering, Mille Bornes, Monopoly Deal and Munchkin all start with M. Find these and more in the alphabetical list below, with a short explanation and a link to the rules for each game.

40 sourced titles and variants. Alternate names are grouped with their main entry. Rules and editions vary; this directory does not claim to cover every regional name or expansion. Currently available in English.

Memory is playable here. The other 39 entries provide introductions and external rules, not playable games.

Play Memory now

POKOPIE Editorial Team · Sources checked October 18, 2026

Find a game

Choose 1 (solo) to find single-player options. Counts refer to the documented versions, not every house rule. Games with an unspecified player count are excluded when you choose a number. Standard deck(s) can mean multiple packs or jokers; see each entry for exact cards.

40 of 40 games shown · A–Z

M card games at a glance

Compare the names, player counts and cards below. Select a name for its introduction and sourced rules. Only Memory is playable on POKOPIE.

Traditional player counts follow the Pagat index or the named rules version. Published games follow their publisher; see each introduction for edition notes.

Filtered M card games: names, documented player counts, required deck types and play availability
GamePlayersCardsOn POKOPIE
Machiavelli2–5Standard deck(s)Rules only
Madrasso4Shortened / regional packRules only
Magarac3–13Standard deck(s)Rules only
Magic: The Gathering2Special game cardsRules only
Main Merah2–3Standard deck(s)Rules only
Malilla4Shortened / regional packRules only
Mamma Mia!2–5Special game cardsRules only
Maniglia3–5Shortened / regional packRules only
Manillen4Shortened / regional packRules only
Manipulation Rummy3–7Standard deck(s)Rules only
Manni3Shortened / regional packRules only
Mao2–12Standard deck(s)Rules only
Marianna4Shortened / regional packRules only
Mariáš2–4Shortened / regional packRules only
Mariglia4Shortened / regional packRules only
Marjapussi4Shortened / regional packRules only
Marjolet2Shortened / regional packRules only
Marriage2–5Standard deck(s)Rules only
Marvel Champions: The Card Game1–4Solo supportedSpecial game cardsRules only
Marvel Snap2Digital deckRules only
Mau-MauSee rulesShortened / regional packRules only
Memory1–8Solo supportedStandard deck(s)Play Memory
Memory Bridge2Standard deck(s)Rules only
Mendikot4Standard deck(s)Rules only
Michigan3–8Standard deck(s)Rules only
Mighty5Standard deck(s)Rules only
Mille2Standard deck(s)Rules only
Mille Bornes2–6Special game cardsRules only
Minchiate4Special game cardsRules only
Minibridge4Standard deck(s)Rules only
Miss Milligan1 (solo)Solo supportedStandard deck(s)Rules only
Mitaines2–4Standard deck(s)Rules only
Mizerka3Standard deck(s)Rules only
Monopoly Deal2–5Special game cardsRules only
Monte Carlo1 (solo)Solo supportedStandard deck(s)Rules only
Mü3–6Special game cardsRules only
Mulle2–6Standard deck(s)Rules only
Munchkin3–6Special game cardsRules only
Mus4Shortened / regional packRules only
Mustamaija2–6Standard deck(s)Rules only

Play here · Free browser game

Play Memory online

Turn over two cards per move. Match the same rank, such as A♠ and A♥, to keep a pair face up. Different ranks turn back after one second. Find all 6 pairs to win this short, single-player version.

New to Memory? See the illustrated rules

Pairs: 0 / 6 · Moves: 0

Six pairs. A little focus.

Press Start Memory to deal your cards.

No account or download needed. Mouse, touch and keyboard supported. Each new game shuffles the cards.

How to play Memory: rules and a worked example

In this POKOPIE version of Memory (also called Concentration), find six pairs in a shuffled layout of 12 cards. Each rank from ace through six appears twice: once as a spade and once as a heart. Match the rank, not the suit or color. A♠ and A♥ match; A♠ and 4♠ would not.

  1. Press Start Memory to shuffle and deal. Select two different face-down cards with your mouse, touch screen or keyboard.
  2. Every second card completes one move. A matching pair stays visible. A mismatch stays visible for one second, then turns face down; wait before selecting another card.
  3. Reveal all six pairs to win. There is no time limit. New game reshuffles the layout and resets both pairs and moves.

One miss, then one match

Teaching example only: four positions from an imagined board are shown below. Your actual game has 12 shuffled cards, so these are not the positions in your current game.

1. Remember a miss

You reveal A♠ in position 1 and 4♥ in position 2. The ranks differ, so both turn back after one second. This counts as one move.

2. Find its partner

On your next move, you reveal A♥ in position 3. You remember that position 1 holds A♠. Choose position 1 as your second card.

3. Keep the pair

A♥ and A♠ have the same rank. They stay face up, your pair count increases to 1, and the move count becomes 2. Find the remaining five pairs to win.

A simple way to improve

Explore in a consistent order, such as left to right across each row. Remember both the rank and its position. When a newly revealed card matches one you have already seen, use your second selection to collect that known pair instead of guessing. Count moves rather than racing: this version has no countdown.

The rules above describe this short solo browser version. The linked Memory directory entry also covers a physical multiplayer game with different setup and scoring.

Back to the Memory game

Alphabetical list of M card games

Traditional means regional or shared-deck games. Published games need their own cards. Digital games use an app, while solitaire entries are designed for one player.

  1. Machiavelli

    Traditional

    Rules & introduction only

    An Italian manipulation-rummy variant. Empty your hand by laying down sets and runs, rearranging existing melds only when every table card finishes in a valid combination.

    Players: 2–5

    Cards needed: Two standard 52-card decks

    Rules: Pagat rules
  2. Madrasso

    Traditional

    Rules & introduction only

    Also called: Magrasso, Mandrasso

    Four players form two partnerships and capture valuable cards in tricks. Players must follow suit when possible; a trump suit changes which card wins.

    Players: 4

    Cards needed: 40-card Italian pack

    Rules: Pagat rules
  3. Magarac

    Traditional

    Rules & introduction only

    A relative of Pig in which players pass cards to collect matching ranks. Watch for the finishing signal as well as your own hand; consult the linked Magarac variant.

    Players: 3–13 · 3–13 shown for a single standard pack; larger groups need extra cards.

    Cards needed: Standard cards, adjusted for the group

    Rules: Pagat rules
  4. Magic: The Gathering

    Published

    Rules & introduction only

    Also called: Magic, MTG

    A trading card game of lands, mana, creatures and spells. Build or choose a deck and use combat and card abilities to defeat opponents; multiplayer formats have different construction rules.

    Players: 2 · Two-player duel; other formats have different player counts.

    Cards needed: Magic cards; deck construction depends on the format

    Rules: Wizards of the Coast
  5. Main Merah

    Traditional

    Rules & introduction only

    An Indonesian fishing game related to Chinese Ten. Play cards to capture from a face-up layout, then turn a stock card; scoring emphasizes particular captured cards.

    Players: 2–3

    Cards needed: Standard 52-card deck

    Rules: Pagat rules
  6. Malilla

    Traditional

    Rules & introduction only

    Also called: Manilla, Malillas

    A partnership trick-taking game with unusually powerful sevens. Capture scoring cards with your partner; do not assume the usual ace-high card order applies.

    Players: 4

    Cards needed: 40-card Spanish pack or an adapted standard deck

    Rules: Pagat rules
  7. Mamma Mia!

    Published

    Rules & introduction only

    Add ingredients and pizza orders to a shared stack, remembering what is already inside. Reveal the stack to see which orders can be completed and score finished pizzas.

    Players: 2–5

    Cards needed: The game’s ingredient and pizza-order cards

    Rules: Pegasus / ABACUSSPIELE rules
  8. Maniglia

    Traditional

    Rules & introduction only

    A mainland Italian relative of Mariglia. Capture point-valued cards in tricks; the source distinguishes a four-player partnership game from bidding versions for other player counts.

    Players: 3–5

    Cards needed: 40-card Italian pack; variants use fewer cards

    Rules: Pagat rules
  9. Manillen

    Traditional

    Rules & introduction only

    A Belgian partnership game in which tens rank above aces. Aim to collect valuable cards in tricks rather than simply winning the greatest number of tricks.

    Players: 4 · Four-player partnership version; variants are not included in this filter.

    Cards needed: 32-card pack

    Rules: Pagat rules
  10. Manipulation Rummy

    Traditional

    Rules & introduction only

    Also called: Manipulation, Finagle

    A rummy family built around reorganizing shared sets and runs. Add cards from your hand while leaving all table cards legally melded; drawing rules differ between versions.

    Players: 3–7

    Cards needed: Two or more standard decks, depending on the variant

    Rules: Pagat rules
  11. Manni

    Traditional

    Rules & introduction only

    An Icelandic three-player trick-taking game. A spare hand offers a possible exchange before play, and players score according to how their tricks compare with a quota.

    Players: 3

    Cards needed: 48 cards, removing twos from a standard deck

    Rules: Pagat rules
  12. Mao

    Traditional

    Rules & introduction only

    A shedding game whose table rules are traditionally kept secret. Players learn from observation and penalties. The linked discussion reveals how the game works, so read it only if you want that explanation.

    Players: 2–12

    Cards needed: One or more standard decks

    Rules: Pagat rules
  13. Marianna

    Traditional

    Rules & introduction only

    An Italian partnership game related to Briscola. Capture valuable cards and declare marriage combinations, which score bonuses and influence the trump suit.

    Players: 4

    Cards needed: 40-card pack

    Rules: Pagat rules
  14. Mariáš

    Traditional

    Rules & introduction only

    Also called: Marias

    A Czech and Slovak point-trick game, commonly played by three people. Contracts, trump play and marriage bonuses shape the score; two- and four-player versions also exist.

    Players: 2–4

    Cards needed: 32-card German-suited pack

    Rules: Pagat rules
  15. Mariglia

    Traditional

    Rules & introduction only

    A Sardinian partnership trick-taking game in the Manille family. Collect valuable cards over ten tricks, using the specific ranking and partner-communication rules of the chosen version.

    Players: 4

    Cards needed: 40-card Italian pack

    Rules: Pagat rules
  16. Marjapussi

    Traditional

    Rules & introduction only

    A Finnish four-player partnership game with scoring cards and marriage declarations. This version has no bidding; do not confuse it with the related bidding game Huutopussi.

    Players: 4

    Cards needed: 36-card pack

    Rules: Pagat rules
  17. Marjolet

    Traditional

    Rules & introduction only

    A two-player French ancestor of Bezique in the marriage family. Combine trick-taking with scoring combinations; the linked historical description explains the detailed scoring.

    Players: 2

    Cards needed: 32-card pack

    Rules: Pagat rules
  18. Marriage

    Traditional

    Rules & introduction only

    Also called: Marriage Rummy

    A rummy game popular in Nepal. Form three-card sets and runs while using the deal’s designated wild cards; this is a particular game, not every game with a marriage bonus.

    Players: 2–5

    Cards needed: Three standard 52-card decks

    Rules: Pagat rules
  19. Marvel Champions: The Card Game

    Published

    Rules & introduction only

    Also called: Marvel Champions

    A cooperative card game for one to four players. Switch between hero and alter-ego forms, defeat villains and prevent their schemes from succeeding.

    Players: 1–4

    Cards needed: Marvel Champions hero and scenario cards

    Rules: Fantasy Flight Games
  20. Marvel Snap

    Digital

    Rules & introduction only

    A digital card battler about committing power to locations. Spend energy on character cards and aim to control more locations than your opponent; special modes can change the core rules.

    Players: 2

    Cards needed: A deck in the Marvel Snap app

    Rules: Marvel Snap official guide
  21. Mau-Mau

    Traditional

    Rules & introduction only

    Also called: Mau Mau

    Shed cards by matching the previous card’s suit or rank, with special cards affecting play. Agree on house rules first; the linked developer guide describes one specific implementation.

    Players: See rules · Player count is not specified in the linked app rules.

    Cards needed: Standard cards; the linked app uses its own preset

    Rules: LITE Games rules for its version
  22. Memory

    Traditional

    Playable on POKOPIE

    Also called: Concentration, Pelmanism

    Turn over two face-down cards at a time and keep matching pairs. Remember the positions of unmatched cards; the player collecting the most pairs wins the multiplayer version.

    Players: 1–8 · 1 in our browser game; 2–8 in the linked multiplayer rules.

    Cards needed: Matching picture cards or a standard deck

    Play MemoryRules: Pagat rules
  23. Memory Bridge

    Traditional

    Rules & introduction only

    A two-player bridge variant. Play the first thirteen-card hands without trumps, then deal the remaining cards for a second phase with bidding and normal bridge play.

    Players: 2

    Cards needed: Standard 52-card deck

    Rules: Pagat rules
  24. Mendikot

    Traditional

    Rules & introduction only

    Also called: Mendhi Coat, Mendhi Goat

    An Indian four-player partnership game centered on capturing tens. Win tricks with your partner and pay attention to the version’s method of determining trumps.

    Players: 4

    Cards needed: Standard 52-card deck

    Rules: Pagat rules
  25. Michigan

    Traditional

    Rules & introduction only

    Also called: Boodle, Newmarket, Stops

    A stops game in which players shed cards by continuing suit sequences and collect counters for specified pay cards. Michigan Rummy can refer to a different multi-phase variant.

    Players: 3–8

    Cards needed: Standard deck and a scoring layout

    Rules: Pagat rules
  26. Mighty

    Traditional

    Rules & introduction only

    A Korean bidding and trick-taking game with a called partner. Capture enough scoring cards to fulfill the bid, accounting for special cards such as the mighty and joker.

    Players: 5 · Five-player version; other counts change the deck and rules.

    Cards needed: Standard deck plus a joker in the five-player version

    Rules: Pagat rules
  27. Mille

    Traditional

    Rules & introduction only

    A Canadian two-player rummy game. Draw, meld equal-ranked sets and discard while managing wild twos and valuable cards. It is unrelated to the racing game Mille Bornes.

    Players: 2

    Cards needed: Two standard 52-card decks

    Rules: Pagat rules
  28. Minchiate

    Traditional

    Rules & introduction only

    Also called: Germini

    An Italian tarot trick-taking game using an expanded historical pack. Capture valuable cards and scoring sequences; an ordinary 52-card deck cannot reproduce the full game.

    Players: 4

    Cards needed: Special 97-card Minchiate pack

    Rules: Pagat rules
  29. Minibridge

    Traditional

    Rules & introduction only

    A simplified route into partnership bridge. Determine a contract without the full bidding auction, then practice declarer play, following suit and winning the required tricks.

    Players: 4

    Cards needed: Standard 52-card deck

    Rules: Pagat rules
  30. Miss Milligan

    Solitaire

    Rules & introduction only

    Move cards to the foundations in this two-deck patience game. Empty spaces take kings, and a reserve becomes available after the stock is exhausted in the linked PySolFC version.

    Players: 1 (solo)

    Cards needed: Two standard decks

    Rules: PySolFC rules
  31. Mitaines

    Traditional

    Rules & introduction only

    Also called: Mitts

    A French Canadian capture game. Match the common pile’s top card or use a jack, and score named combinations of equal-ranked cards called mittens, gloves and socks.

    Players: 2–4

    Cards needed: Standard 52-card deck

    Rules: Pagat rules
  32. Mizerka

    Traditional

    Rules & introduction only

    A Polish three-player game with rotating contracts and a spare hand. Most contracts reward tricks; the mizerka contract reverses the objective and rewards avoiding them.

    Players: 3

    Cards needed: Standard 52-card deck

    Rules: Pagat rules
  33. Monte Carlo

    Solitaire

    Rules & introduction only

    Remove equal-ranked pairs that touch horizontally, vertically or diagonally. Compact and refill the layout when no pairs remain; try to clear all cards.

    Players: 1 (solo)

    Cards needed: One standard deck

    Rules: PySolFC rules
  34. Mü

    Published

    Rules & introduction only

    Also called: Mu

    A trick-taking game with an exposed-card auction. Bidding determines leaders, trump choices and a temporary team aiming to collect enough scoring points. The publisher links current and classic versions.

    Players: 3–6 · 3–6 for the current publisher edition; classic rules may differ.

    Cards needed: The dedicated Mü deck

    Rules: HeidelBÄR rules and classic rules (German)
  35. Mulle

    Traditional

    Rules & introduction only

    A Swedish variant of the fishing game Casino. Capture cards from a face-up table using numerical combinations, with special scores for taking a duplicate of a played card.

    Players: 2–6

    Cards needed: Two standard decks

    Rules: Pagat rules
  36. Munchkin

    Published

    Rules & introduction only

    A competitive dungeon-themed card game. Fight monsters, collect equipment and gain levels while negotiating help or interfering with rivals; follow the rules for the edition you own.

    Players: 3–6 · 3–6 for the original base game; other editions may differ.

    Cards needed: Munchkin Door and Treasure cards

    Rules: Munchkin official rulebooksPublisher player-count reference ↗
  37. Mus

    Traditional

    Rules & introduction only

    A Basque-origin partnership game of drawing, hand comparison and bluffing. Compare high cards, low cards, pairs and game totals across separate scoring contests.

    Players: 4

    Cards needed: 40-card Spanish pack

    Rules: Pagat rules
  38. Mustamaija

    Traditional

    Rules & introduction only

    A Finnish attacking-and-defending game. Try to get rid of your cards and avoid being left with the queen of spades; it is not the Hearts variant Black Maria.

    Players: 2–6

    Cards needed: Standard 52-card deck

    Rules: Pagat rules

Similar names, different games

Mao and Mau-Mau are different shedding games. Mille is rummy, while Mille Bornes is a race. Marriage here means Nepalese rummy, not the entire family of games that award marriage bonuses. Michigan Rummy can describe a multi-phase game rather than ordinary Michigan.

Mahjong traditionally uses tiles, so it is not included. If you meant Murdoku, it is a deduction puzzle rather than a card game.

Looking for Murdoku?

Frequently asked questions

What are some card games that start with M?

Mao, Mau-Mau, Memory, Machiavelli, Magic: The Gathering, Mille Bornes, Monopoly Deal and Munchkin are examples. This directory includes traditional games, published card games, digital games and solitaire.

Which M card games use ordinary playing cards?

Memory, Mao, Machiavelli and Mizerka use standard playing cards, although the number of packs and house rules vary. Others need a shortened pack, regional suits or a dedicated commercial deck; check each entry’s deck note.

Are Mao and Mau-Mau the same game?

No. They are related shedding games, but Mao is known for rules that players discover through observation and penalties. Mau-Mau generally starts with an explained matching rule and agreed special-card effects.

Which card games beginning with M can I play alone?

Memory is playable here as a six-pair solo game. Monte Carlo and Miss Milligan are solitaire games. Marvel Champions also supports solo play using its dedicated deck and scenario cards. Follow the linked rules for the specific version.

Are Mahjong and Murdoku card games?

Traditional Mahjong uses tiles, and Murdoku is a crime-scene deduction puzzle rather than a card game. They are not counted in this directory. Card-based adaptations of tile games should be identified by their specific title and rules.

Is this every card game beginning with M?

No universal list covers every regional name, house-rule variant and commercial edition. This is a curated directory of 40 sourced titles and variants, with alternate names grouped under their main entry. It is not a list of every expansion or casino poker variant.