An Italian manipulation-rummy variant. Empty your hand by laying down sets and runs, rearranging existing melds only when every table card finishes in a valid combination.
Players: 2–5
Cards needed: Two standard 52-card decks
Rules: Pagat rulesPlay Memory · Browse names & rules
Mao, Mau-Mau, Memory, Magic: The Gathering, Mille Bornes, Monopoly Deal and Munchkin all start with M. Find these and more in the alphabetical list below, with a short explanation and a link to the rules for each game.
40 sourced titles and variants. Alternate names are grouped with their main entry. Rules and editions vary; this directory does not claim to cover every regional name or expansion. Currently available in English.
Memory is playable here. The other 39 entries provide introductions and external rules, not playable games.
Play Memory nowPOKOPIE Editorial Team · Sources checked October 18, 2026
Choose 1 (solo) to find single-player options. Counts refer to the documented versions, not every house rule. Games with an unspecified player count are excluded when you choose a number. Standard deck(s) can mean multiple packs or jokers; see each entry for exact cards.
40 of 40 games shown · A–Z
Compare the names, player counts and cards below. Select a name for its introduction and sourced rules. Only Memory is playable on POKOPIE.
Traditional player counts follow the Pagat index or the named rules version. Published games follow their publisher; see each introduction for edition notes.
| Game | Players | Cards | On POKOPIE |
|---|---|---|---|
| Machiavelli | 2–5 | Standard deck(s) | Rules only |
| Madrasso | 4 | Shortened / regional pack | Rules only |
| Magarac | 3–13 | Standard deck(s) | Rules only |
| Magic: The Gathering | 2 | Special game cards | Rules only |
| Main Merah | 2–3 | Standard deck(s) | Rules only |
| Malilla | 4 | Shortened / regional pack | Rules only |
| Mamma Mia! | 2–5 | Special game cards | Rules only |
| Maniglia | 3–5 | Shortened / regional pack | Rules only |
| Manillen | 4 | Shortened / regional pack | Rules only |
| Manipulation Rummy | 3–7 | Standard deck(s) | Rules only |
| Manni | 3 | Shortened / regional pack | Rules only |
| Mao | 2–12 | Standard deck(s) | Rules only |
| Marianna | 4 | Shortened / regional pack | Rules only |
| Mariáš | 2–4 | Shortened / regional pack | Rules only |
| Mariglia | 4 | Shortened / regional pack | Rules only |
| Marjapussi | 4 | Shortened / regional pack | Rules only |
| Marjolet | 2 | Shortened / regional pack | Rules only |
| Marriage | 2–5 | Standard deck(s) | Rules only |
| Marvel Champions: The Card Game | 1–4Solo supported | Special game cards | Rules only |
| Marvel Snap | 2 | Digital deck | Rules only |
| Mau-Mau | See rules | Shortened / regional pack | Rules only |
| Memory | 1–8Solo supported | Standard deck(s) | Play Memory |
| Memory Bridge | 2 | Standard deck(s) | Rules only |
| Mendikot | 4 | Standard deck(s) | Rules only |
| Michigan | 3–8 | Standard deck(s) | Rules only |
| Mighty | 5 | Standard deck(s) | Rules only |
| Mille | 2 | Standard deck(s) | Rules only |
| Mille Bornes | 2–6 | Special game cards | Rules only |
| Minchiate | 4 | Special game cards | Rules only |
| Minibridge | 4 | Standard deck(s) | Rules only |
| Miss Milligan | 1 (solo)Solo supported | Standard deck(s) | Rules only |
| Mitaines | 2–4 | Standard deck(s) | Rules only |
| Mizerka | 3 | Standard deck(s) | Rules only |
| Monopoly Deal | 2–5 | Special game cards | Rules only |
| Monte Carlo | 1 (solo)Solo supported | Standard deck(s) | Rules only |
| Mü | 3–6 | Special game cards | Rules only |
| Mulle | 2–6 | Standard deck(s) | Rules only |
| Munchkin | 3–6 | Special game cards | Rules only |
| Mus | 4 | Shortened / regional pack | Rules only |
| Mustamaija | 2–6 | Standard deck(s) | Rules only |
Play here · Free browser game
Turn over two cards per move. Match the same rank, such as A♠ and A♥, to keep a pair face up. Different ranks turn back after one second. Find all 6 pairs to win this short, single-player version.
New to Memory? See the illustrated rulesSix pairs. A little focus.
Press Start Memory to deal your cards.No account or download needed. Mouse, touch and keyboard supported. Each new game shuffles the cards.
In this POKOPIE version of Memory (also called Concentration), find six pairs in a shuffled layout of 12 cards. Each rank from ace through six appears twice: once as a spade and once as a heart. Match the rank, not the suit or color. A♠ and A♥ match; A♠ and 4♠ would not.
Teaching example only: four positions from an imagined board are shown below. Your actual game has 12 shuffled cards, so these are not the positions in your current game.
Explore in a consistent order, such as left to right across each row. Remember both the rank and its position. When a newly revealed card matches one you have already seen, use your second selection to collect that known pair instead of guessing. Count moves rather than racing: this version has no countdown.
The rules above describe this short solo browser version. The linked Memory directory entry also covers a physical multiplayer game with different setup and scoring.
Back to the Memory gameTraditional means regional or shared-deck games. Published games need their own cards. Digital games use an app, while solitaire entries are designed for one player.
An Italian manipulation-rummy variant. Empty your hand by laying down sets and runs, rearranging existing melds only when every table card finishes in a valid combination.
Players: 2–5
Cards needed: Two standard 52-card decks
Rules: Pagat rulesFour players form two partnerships and capture valuable cards in tricks. Players must follow suit when possible; a trump suit changes which card wins.
Players: 4
Cards needed: 40-card Italian pack
Rules: Pagat rulesA relative of Pig in which players pass cards to collect matching ranks. Watch for the finishing signal as well as your own hand; consult the linked Magarac variant.
Players: 3–13 · 3–13 shown for a single standard pack; larger groups need extra cards.
Cards needed: Standard cards, adjusted for the group
Rules: Pagat rulesA trading card game of lands, mana, creatures and spells. Build or choose a deck and use combat and card abilities to defeat opponents; multiplayer formats have different construction rules.
Players: 2 · Two-player duel; other formats have different player counts.
Cards needed: Magic cards; deck construction depends on the format
Rules: Wizards of the CoastAn Indonesian fishing game related to Chinese Ten. Play cards to capture from a face-up layout, then turn a stock card; scoring emphasizes particular captured cards.
Players: 2–3
Cards needed: Standard 52-card deck
Rules: Pagat rulesA partnership trick-taking game with unusually powerful sevens. Capture scoring cards with your partner; do not assume the usual ace-high card order applies.
Players: 4
Cards needed: 40-card Spanish pack or an adapted standard deck
Rules: Pagat rulesAdd ingredients and pizza orders to a shared stack, remembering what is already inside. Reveal the stack to see which orders can be completed and score finished pizzas.
Players: 2–5
Cards needed: The game’s ingredient and pizza-order cards
Rules: Pegasus / ABACUSSPIELE rulesA mainland Italian relative of Mariglia. Capture point-valued cards in tricks; the source distinguishes a four-player partnership game from bidding versions for other player counts.
Players: 3–5
Cards needed: 40-card Italian pack; variants use fewer cards
Rules: Pagat rulesA Belgian partnership game in which tens rank above aces. Aim to collect valuable cards in tricks rather than simply winning the greatest number of tricks.
Players: 4 · Four-player partnership version; variants are not included in this filter.
Cards needed: 32-card pack
Rules: Pagat rulesA rummy family built around reorganizing shared sets and runs. Add cards from your hand while leaving all table cards legally melded; drawing rules differ between versions.
Players: 3–7
Cards needed: Two or more standard decks, depending on the variant
Rules: Pagat rulesAn Icelandic three-player trick-taking game. A spare hand offers a possible exchange before play, and players score according to how their tricks compare with a quota.
Players: 3
Cards needed: 48 cards, removing twos from a standard deck
Rules: Pagat rulesA shedding game whose table rules are traditionally kept secret. Players learn from observation and penalties. The linked discussion reveals how the game works, so read it only if you want that explanation.
Players: 2–12
Cards needed: One or more standard decks
Rules: Pagat rulesAn Italian partnership game related to Briscola. Capture valuable cards and declare marriage combinations, which score bonuses and influence the trump suit.
Players: 4
Cards needed: 40-card pack
Rules: Pagat rulesA Czech and Slovak point-trick game, commonly played by three people. Contracts, trump play and marriage bonuses shape the score; two- and four-player versions also exist.
Players: 2–4
Cards needed: 32-card German-suited pack
Rules: Pagat rulesA Sardinian partnership trick-taking game in the Manille family. Collect valuable cards over ten tricks, using the specific ranking and partner-communication rules of the chosen version.
Players: 4
Cards needed: 40-card Italian pack
Rules: Pagat rulesA Finnish four-player partnership game with scoring cards and marriage declarations. This version has no bidding; do not confuse it with the related bidding game Huutopussi.
Players: 4
Cards needed: 36-card pack
Rules: Pagat rulesA two-player French ancestor of Bezique in the marriage family. Combine trick-taking with scoring combinations; the linked historical description explains the detailed scoring.
Players: 2
Cards needed: 32-card pack
Rules: Pagat rulesA rummy game popular in Nepal. Form three-card sets and runs while using the deal’s designated wild cards; this is a particular game, not every game with a marriage bonus.
Players: 2–5
Cards needed: Three standard 52-card decks
Rules: Pagat rulesA cooperative card game for one to four players. Switch between hero and alter-ego forms, defeat villains and prevent their schemes from succeeding.
Players: 1–4
Cards needed: Marvel Champions hero and scenario cards
Rules: Fantasy Flight GamesA digital card battler about committing power to locations. Spend energy on character cards and aim to control more locations than your opponent; special modes can change the core rules.
Players: 2
Cards needed: A deck in the Marvel Snap app
Rules: Marvel Snap official guideShed cards by matching the previous card’s suit or rank, with special cards affecting play. Agree on house rules first; the linked developer guide describes one specific implementation.
Players: See rules · Player count is not specified in the linked app rules.
Cards needed: Standard cards; the linked app uses its own preset
Rules: LITE Games rules for its versionTurn over two face-down cards at a time and keep matching pairs. Remember the positions of unmatched cards; the player collecting the most pairs wins the multiplayer version.
Players: 1–8 · 1 in our browser game; 2–8 in the linked multiplayer rules.
Cards needed: Matching picture cards or a standard deck
Play MemoryRules: Pagat rulesA two-player bridge variant. Play the first thirteen-card hands without trumps, then deal the remaining cards for a second phase with bidding and normal bridge play.
Players: 2
Cards needed: Standard 52-card deck
Rules: Pagat rulesAn Indian four-player partnership game centered on capturing tens. Win tricks with your partner and pay attention to the version’s method of determining trumps.
Players: 4
Cards needed: Standard 52-card deck
Rules: Pagat rulesA stops game in which players shed cards by continuing suit sequences and collect counters for specified pay cards. Michigan Rummy can refer to a different multi-phase variant.
Players: 3–8
Cards needed: Standard deck and a scoring layout
Rules: Pagat rulesA Korean bidding and trick-taking game with a called partner. Capture enough scoring cards to fulfill the bid, accounting for special cards such as the mighty and joker.
Players: 5 · Five-player version; other counts change the deck and rules.
Cards needed: Standard deck plus a joker in the five-player version
Rules: Pagat rulesA Canadian two-player rummy game. Draw, meld equal-ranked sets and discard while managing wild twos and valuable cards. It is unrelated to the racing game Mille Bornes.
Players: 2
Cards needed: Two standard 52-card decks
Rules: Pagat rulesRace toward the required distance using mileage cards. Delay opponents with hazards, recover with remedies and use safety cards to protect your journey; follow your edition’s scoring.
Players: 2–6
Cards needed: Mille Bornes distance, hazard, remedy and safety cards
Rules: Hasbro rules for its editionPublisher player-count reference ↗An Italian tarot trick-taking game using an expanded historical pack. Capture valuable cards and scoring sequences; an ordinary 52-card deck cannot reproduce the full game.
Players: 4
Cards needed: Special 97-card Minchiate pack
Rules: Pagat rulesA simplified route into partnership bridge. Determine a contract without the full bidding auction, then practice declarer play, following suit and winning the required tricks.
Players: 4
Cards needed: Standard 52-card deck
Rules: Pagat rulesMove cards to the foundations in this two-deck patience game. Empty spaces take kings, and a reserve becomes available after the stock is exhausted in the linked PySolFC version.
Players: 1 (solo)
Cards needed: Two standard decks
Rules: PySolFC rulesA French Canadian capture game. Match the common pile’s top card or use a jack, and score named combinations of equal-ranked cards called mittens, gloves and socks.
Players: 2–4
Cards needed: Standard 52-card deck
Rules: Pagat rulesA Polish three-player game with rotating contracts and a spare hand. Most contracts reward tricks; the mizerka contract reverses the objective and rewards avoiding them.
Players: 3
Cards needed: Standard 52-card deck
Rules: Pagat rulesCollect complete property sets while using money and action cards to manage rent, payments and property exchanges. It uses a dedicated card deck rather than the Monopoly board.
Players: 2–5
Cards needed: Monopoly Deal property, money and action cards
Rules: Hasbro official rulesPublisher player-count reference ↗Remove equal-ranked pairs that touch horizontally, vertically or diagonally. Compact and refill the layout when no pairs remain; try to clear all cards.
Players: 1 (solo)
Cards needed: One standard deck
Rules: PySolFC rulesA trick-taking game with an exposed-card auction. Bidding determines leaders, trump choices and a temporary team aiming to collect enough scoring points. The publisher links current and classic versions.
Players: 3–6 · 3–6 for the current publisher edition; classic rules may differ.
Cards needed: The dedicated Mü deck
Rules: HeidelBÄR rules and classic rules (German)A Swedish variant of the fishing game Casino. Capture cards from a face-up table using numerical combinations, with special scores for taking a duplicate of a played card.
Players: 2–6
Cards needed: Two standard decks
Rules: Pagat rulesA competitive dungeon-themed card game. Fight monsters, collect equipment and gain levels while negotiating help or interfering with rivals; follow the rules for the edition you own.
Players: 3–6 · 3–6 for the original base game; other editions may differ.
Cards needed: Munchkin Door and Treasure cards
Rules: Munchkin official rulebooksPublisher player-count reference ↗A Basque-origin partnership game of drawing, hand comparison and bluffing. Compare high cards, low cards, pairs and game totals across separate scoring contests.
Players: 4
Cards needed: 40-card Spanish pack
Rules: Pagat rulesA Finnish attacking-and-defending game. Try to get rid of your cards and avoid being left with the queen of spades; it is not the Hearts variant Black Maria.
Players: 2–6
Cards needed: Standard 52-card deck
Rules: Pagat rulesMao and Mau-Mau are different shedding games. Mille is rummy, while Mille Bornes is a race. Marriage here means Nepalese rummy, not the entire family of games that award marriage bonuses. Michigan Rummy can describe a multi-phase game rather than ordinary Michigan.
Mahjong traditionally uses tiles, so it is not included. If you meant Murdoku, it is a deduction puzzle rather than a card game.
Looking for Murdoku?Mao, Mau-Mau, Memory, Machiavelli, Magic: The Gathering, Mille Bornes, Monopoly Deal and Munchkin are examples. This directory includes traditional games, published card games, digital games and solitaire.
Memory, Mao, Machiavelli and Mizerka use standard playing cards, although the number of packs and house rules vary. Others need a shortened pack, regional suits or a dedicated commercial deck; check each entry’s deck note.
No. They are related shedding games, but Mao is known for rules that players discover through observation and penalties. Mau-Mau generally starts with an explained matching rule and agreed special-card effects.
Memory is playable here as a six-pair solo game. Monte Carlo and Miss Milligan are solitaire games. Marvel Champions also supports solo play using its dedicated deck and scenario cards. Follow the linked rules for the specific version.
Traditional Mahjong uses tiles, and Murdoku is a crime-scene deduction puzzle rather than a card game. They are not counted in this directory. Card-based adaptations of tile games should be identified by their specific title and rules.
No universal list covers every regional name, house-rule variant and commercial edition. This is a curated directory of 40 sourced titles and variants, with alternate names grouped under their main entry. It is not a list of every expansion or casino poker variant.