Your goal is to haunt a house by possessing various objects to frighten its human inhabitants until they flee. As a ghost, you float around the mansion and can enter furniture, paintings, or decorations.
Once inside an object, you can rattle, glow, or animate it to startle nearby people. Each character has a fear meter; successful scares will fill it up.
When the meter is full, they will run away in terror. The challenge is to scare everyone out before the timer expires.
Different characters react to different types of scares, so you must experiment to find the most effective objects for each person. In the early moments, focus on learning which objects are in each room and how the residents patrol.
As you progress, you'll need to chain scares efficiently and avoid being spotted too often, which can cause your ghostly energy to deplete. During tense moments, prioritize scaring the most stubborn characters by using powerful, animated objects to maximize fear quickly.